Spencer Hallam discusses the art of illustration. Enjoy how-to art lessons along with work from the artist.
Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts
Sunday, May 20, 2012
Saturday, April 16, 2011
Keith Richards
As a departure, I've been doing some studies using famous musicians. A caricature of Keith Richards from The Rolling Stones almost draws itself. What a face! This could be a good way to start learning to draw leather or craggy rock formations.
Just kidding.
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View more of my artwork at: www.spencerhallam.com
Sunday, April 3, 2011
More on Rendering Chrome
Chrome is a three dimensional mirror-like reflective surface. Chrome adopts its color entirely from its surroundings. To render chrome from imagination you must choose the environment surrounding the object being constructed.
Since we usually see chrome on cars and since cars are usually outdoors and on the street, we commonly see the asphalt on the ground plane and blue sky above reflected onto the surface of the metal and reflected sharply back to our eyes. A different environment would create a different colors. For example, our car was parked in a grassy park during sunset (see below).
The brightest light reflects of upward facing surfaces from the sky. The sun, if visible, creates a bright white highlight. On downward facing surfaces we see the ground reflected. Distant objects reflect dramatically less light than the sky and appear almost black; the ground closest to the tire reflects light of brighter value, but still much darker than the sky.
Real world reflections are almost always more complicated than this since since any nearby object could be visible on a surface. When rendering from photo reference or from real life, this knowledge can help you understand and even simplify your observations.
Now that we've talked about chrome, we can begin to talk about how reflective, colored surfaces react to their environment.
Try it out!
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View more of my artwork at: www.spencerhallam.com
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| Blue sky and asphalt reflect clearly on the surface of chrome. |
Since we usually see chrome on cars and since cars are usually outdoors and on the street, we commonly see the asphalt on the ground plane and blue sky above reflected onto the surface of the metal and reflected sharply back to our eyes. A different environment would create a different colors. For example, our car was parked in a grassy park during sunset (see below).
![]() |
| left to right: sunset w/grass, snow w/blue sky, and sunny day at the beach |
The brightest light reflects of upward facing surfaces from the sky. The sun, if visible, creates a bright white highlight. On downward facing surfaces we see the ground reflected. Distant objects reflect dramatically less light than the sky and appear almost black; the ground closest to the tire reflects light of brighter value, but still much darker than the sky.
Real world reflections are almost always more complicated than this since since any nearby object could be visible on a surface. When rendering from photo reference or from real life, this knowledge can help you understand and even simplify your observations.
Now that we've talked about chrome, we can begin to talk about how reflective, colored surfaces react to their environment.
Try it out!
------------------------------
View more of my artwork at: www.spencerhallam.com
Labels:
Cars,
Chrome,
Color Theory,
digital studies,
illustration,
painting technique
Wednesday, September 30, 2009
Mamita Lupita!
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